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Our intention is to make curved geometry for grass blades instead of flat planes so they can reflect light naturally. This is more or less an average height of human eye thus it will give us the proper point of view. From Camera->Standard->Target we create a standard 3ds max camera targeting the ground with approximately 170 centimeters distance from the ground. We place also a CoronaSun and a tree somewhere and play around until we find interesting shadows on the ground. It is obvious that this technique is followed not only in plane surfaces but in any kind of object (standard primitives, extended primitives, compound objects etc).
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This step will give some realistic bumps, make our ground less flat and capture more interesting shadows. We make a plane surface 1000cm x 1000cm with 100 length and width segments, apply an Edit Poly modifier and we make some push and pull paint deformations. Ground Preparation for our Architecture Renderingįirstly we need to make the terrain where the grass will be scattered.
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How Does Grass and Lawn Look in Reality?Īs always our target is to imitate real life so we must pay attention to the subtle details of a real reference photo. We click the button Save as Defaults and finally we setup Gamma/LUT Correction and System Unit. The technique in this tutorial could be used also to generate similar scenes of any scattered content that needs to be spread over a certain area.Īs we described in past tutorials first thing to do is to set Corona as default renderer, from Rendering tab->Render Setup->Common->Assign Renderer and set Corona Renderer as Production.
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